Technical

Deep Fake / Synthetic Media

AI-generated or manipulated image, audio or video content that falsely appears to be authentic.

How the laws define this

Regulators agree that deepfakes and synthetic media consist of manipulated or created audio, video, or images so realistic that a reasonable person would believe they depict an individual saying or doing something that did not actually occur. However, these provisions diverge regarding technical specifications, context, and intent. Delaware HB 316 - Deepfakes Regulation specifically targets depictions created with generative adversarial network techniques, while Minnesota HF 1370 covers broader computer-generated means like artificial intelligence, and Minnesota HF 4772 explicitly requires technical means rather than physical or verbal human impersonation. Furthermore, Delaware HB 316 - Deepfakes in Elections restricts its application to media depicting a candidate or political party made with the specific intent to deceive a voter or injure a reputation. Both Delaware instruments also mandate that the media must provide a fundamentally different understanding or impression than an unaltered original, a requirement absent from Minnesota HF 1370 and Minnesota HF 4772.

Synthesised from the 4 statutory definitions below. Each one is quoted in full, with its source.

Definitions (4)

Synthetic media that depicts a candidate or political party with the intent to injure the reputation of the candidate or party or otherwise deceive a voter, and where one or both of the following applies: (a) The synthetic media appears to a reasonable person to depict a real individual saying or doing something that did not actually occur in reality; (b) The synthetic media provides a reasonable person a fundamentally different understanding or impression of the appearance, action, or speech than a reasonable person would have from an unaltered, original version of the image, audio recording, or video recording.

Any video, motion-picture film, sound recording, electronic image, photograph, or technological representation of speech or conduct substantially produced by AI, machine learning, GANs, or other computer-generated means that is so realistic a reasonable person would believe it depicts speech or conduct of an individual who did not in fact engage in such speech or conduct.

The legislation defines a 'deep fake' as an audio or visual depiction that has been manipulated or created with generative adversarial network techniques. For such synthetic media to fall under the purview of the Act, it must appear to a reasonable person to depict a real individual saying or doing something that did not actually occur, and provide a fundamentally different understanding than an unaltered version.

Any video recording, motion-picture film, sound recording, electronic image, or photograph, or any technological representation of speech or conduct substantially derivative thereof, that is so realistic that a reasonable person would believe it depicts speech or conduct of an individual who did not in fact engage in such speech or conduct, and the production of which was substantially dependent upon technical means, rather than the ability of another individual to physically or verbally impersonate such individual.